


* When a Reanimator country defeats an organic army in battle, they have a 1/3 chance of creating a new undead army. * The Federation Science Challenge now takes greater account of empires' relative technological standing when picking a winner. * Sectors released as vassals from megacorps are now released as Oligarchies with the Merchant Guilds civic and one or two random civics (depending on their technology). * Added two new archaeology sites to the base game. * Void Dweller empires with species that eat food now start with a 100 food stockpile instead of none. * You can now queue construction of starbase buildings that require certain modules before those modules have completed construction (such as the Offworld Trading Company). * Updated the visuals of the Sea of Consciousness star system. * Updated the star system layout of Alpha Centauri to be more scientifically accurate.

* Added a new 'Mercantile' tradition tree to the base game. * Diplomacy and Adaptability are now both available to almost everyone, and are no longer mutually exclusive. * Adaptability, Synchronicity and Versatility traditions are now their own tradition trees, rather than being tradition swaps. Allowing Empires to have access to more than 7 different trees (Empires are still limited to only having 7 active trees). * Reworked the Traditions interface to make Tradition Trees selectable. * Added a new 'Subterfuge' tradition tree. * Enabled Necrophage origin for Hive Minds. * Reanimated Armies Civic has been renamed to Reanimators and their empires can now reanimate Biological Leviathans, among other things. * Extended the Rock Brain anomaly event chain for certain Lithoid empires. * Added three new archaeology sites for Ancient Relics.

* Subversive Cults no longer have access to the Temple of Prosperity, instead gaining the Subversive Shrine. * Added a new 'Unyielding' tradition tree. * Ecumenopolises owned by Rogue Servitors have Sanctuary Arcologies, capable of housing Bio-Trophies. * Rogue Servitors can now take the Arcology Project Ascension Perk and restore Relic Worlds to Ecumenopolises. * Owning the Plantoids Species Pack adds the Radiotrophic trait to the Nivlac. * Owning the Plantoids Species Pack adds the Phototrophic trait to the Nu-Baol. * Maweer Caretakers pre-scripted empire now uses Idyllic Bloom civic in place of Inward Perfection. * Added Catalytic Processing civics for all government types. * Added Phototrophic, Radiotrophic and Budding species traits for Plantoid and Fungoid species. Can be used for Plantoids and Fungoids and gives the ability to transform ideal worlds into Gaia worlds.
